Baldur’s Gate 3 presents an extensive array of weapons, catering to a wide range of character builds, fighting styles, classes, species, and magical item interactions. While certain weapons are designed to enhance specific class abilities or shine when paired with other effects, others are versatile enough to form the basis of a unique build.
Among the game’s weaponry, both common and rare items offer distinct features exclusive to them. However, it’s the legendary weapons that often steal the spotlight, boasting significant attack and damage bonuses that amplify their unique abilities. In the vast arsenal of Baldur’s Gate 3, players can find a select group of weapons that are ideal for any style of play, providing the flexibility and power needed to conquer any challenge.
Devotee’s Mace
The Devotee’s Mace stands as a premier weapon choice for clerics in Baldur’s Gate 3. This formidable +3 mace not only deals an additional 1d8 radiant damage with each strike but is also one of the rare +3 weapons accessible to clerics. Its distinct attribute, the Healing Incense Aura, is particularly noteworthy. Activated with just a bonus action, it provides sustained support by healing nearby allies with 1d4 hit points every turn for ten turns.
Acquiring the Devotee’s Mace is uniquely tied to clerics, as it requires the use of the divine intervention feature, available exclusively to clerics at the tenth level. The Devotee’s Mace is more than just a weapon; it’s a strategic asset that can significantly enhance a cleric’s role in both combat and support.
Markoheskir
Markoheskir is vital for spellcasters in Baldur’s Gate 3, offering more than just a +2 attack and damage bonus. It enhances spell attack rolls and saving throw DCs, crucial for increasing spell effectiveness. Its standout feature, the Arcane Battery passive skill, allows free casting of up to sixth-level spells, unlocking powerful spellcasting possibilities. The staff also includes an enhanced Protection from Energy spell, making it a powerful offensive and defensive tool for any spellcaster.
Gontr Mael
Gontr Mael, the strongest longbow in the game, offers high damage as a +3 magic weapon. Hits may trigger a free Guiding Bolt, giving an attack advantage and extra 4d6 damage. It also allows for a daily enhanced Haste spell without drawbacks. Additionally, it emits light and has a unique attack that can frighten targets, making them easier to hit.
Crimson Mischief
Crimson Mischief, a +2 shortsword, is an optimal choice for rogues in Baldur’s Gate 3. This weapon not only inflicts an extra 1d4 necrotic damage but also adds a conditional 1d4 piercing damage to targets below 50 percent health. Its standout feature is the ability to deal an additional seven damage to targets when you have an advantage.
Bloodthirst
Bloodthirst, a +2 dagger from Orin, narrows your critical range for increased hit chances. It renders targets vulnerable to piercing damage with every hit. When paired with Crimson Mischief, it doubles the damage dealt. The dagger also boosts armor class by +1 and has a thrown property, allowing for ranged vulnerability exploitation.
Duellist’s Prerogative
The Duellist’s Prerogative in Baldur’s Gate 3 is a +3 rapier, essential for those with the dueling style. It offers an extra reaction per turn and reduces critical range by one. Beyond its base features, it allows an additional 1d4 necrotic damage after each attack, includes an enhanced Compelled Duel spell, and provides a special maneuver for an extra bonus action attack, enabling up to three attacks per turn.
Balduran’s Giantslayer
Balduran’s Giantslayer is a legendary +3 greatsword in Baldur’s Gate, ideal against large creatures with attack advantage and doubled damage bonuses. It includes a special attack for extra damage and knocking foes prone. Against smaller enemies, it offers a post-short-rest action that increases size, boosts weapon damage by 1d6, adds temporary hit points, and gives strength check advantages.
Nyrulna
Nyrulna, the unique legendary trident in Baldur’s Gate 3, is a +3 magic weapon adding 1d6 thunder damage. It returns to the thrower and causes a 3d4 thunder damage explosion on hit. It boosts movement, jump distance, and nullifies fall damage. Additionally, it includes spell attacks dealing up to 6d8 thunder damage, making it a versatile weapon for various combat strategies.
The Blood Lathander
“The Blood Lathander” is a legendary mace whose acquisition poses a significant challenge but offers rewarding abilities. Tailored to combat undead, its light can potentially blind such foes, granting attack advantage. Key features include the ability to freely cast Sunbeam each turn for substantial damage and “Lathander’s Blessing,” which revives your character from zero health and heals nearby allies, a game-changer in tough battles.
Belm
“Belm,” though not legendary, is remarkable for its +2 enchantment and specialized attacks. “Perfectly Balanced Strike” grants a free attack every turn, without needing rest for recharging. “Whirlwind Attack,” typically exclusive to Hunter Rangers, allows multiple strikes against a group of enemies, with each hit triggering on-hit effects and advantage-based attacks. Despite its simplicity, Belm’s effectiveness surpasses many higher-level spells, making it a formidable weapon in any arsenal.
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